AI Insights · Timothy · April 2022
Top 5 First Person Games on Android in the Middle East: Q1 2022
Discover the performance trends of the top 5 first-person games on Android in the Middle East during the first quarter of 2022, including insights on downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 first-person games on Android in the Middle East displayed varied performance trends in terms of downloads, revenue, and active users. Here’s an overview of their performance:
Call of Duty: Mobile Season 8 saw its weekly revenue fluctuate, starting at approximately $54.9K and peaking at around $58.7K by the end of January. However, it experienced a general decline towards the end of the quarter, settling at $28K. Weekly downloads showed a peak in early January with 16.8K, and then gradually decreased to around 10.9K by the end of March. Active users started at 273K but saw a consistent decline, reaching 224K by the last week of March.
Minecraft experienced relatively stable revenue, maintaining figures around $8K to $9.9K throughout the quarter. Downloads were steady, with a slight dip, ranging from 879 to 1.5K. Active users remained stable, starting at 94.9K and ending the quarter at 86.2K.
Blackjack 21: Blackjackist showed a steady increase in revenue, peaking at $6.4K mid-January and maintaining around $4.7K to $6.4K throughout the quarter. Downloads saw a significant surge in mid-March, reaching 2.1K, and active users mirrored this trend, peaking at 2.6K by the end of March.
Sniper 3D: Gun Shooting Games had a varied revenue trend, starting at $5.2K and decreasing to $3.1K by the end of the quarter. Downloads experienced a peak in early January with 46.6K, gradually declining to 21.4K by the end of March. Active users followed a similar pattern, starting at 208K and ending at 191K.
Fishing Clash: Sport Simulator had fluctuating revenue, starting at $6.4K and dropping to $2.1K by early March, before stabilizing around $2.8K. Downloads peaked at 4.2K in early January but saw a significant decline, ending the quarter at 962. Active users started at 46K and fluctuated throughout the quarter, ending at 35.5K.
These insights highlight the dynamic nature of the first-person game market in the Middle East during Q1 2022. For more detailed insights, visit Sensor Tower.